Well, I don't know if this is science fiction, but it sure has made my day:
The Wisdom of Homer Simpson
Repeat after me, America: Stupidity got us into this mess, and stupidity will get us out!
Quantum Teleportation Rant
This month's Scientific American has an article lambasting SF writers for getting quantum teleportation wrong. And though I'd like to be able to defend my colleagues, I have to say that my first reaction to the article was a hearty cheer.
I cannot count the number of recent SF novels I've read in which writers got quantum teleportation wrong. And I don't mean sort of wrong. I mean totally, unmistakably, irredeemably, inexcusably, unfudgeably wrong. The kind of wrong that no amount of goodwill or benefit of the doubt can help a writer out of. The kind of wrong that once caused a college friend of mine to get a mathematics exam handed back to him with the following sentence written on it in lieu of a grade: How did you become so terribly lost?
There seem to be three basic varieties of 'lost' wandering around out there. First, come the writers who simply use the words "quantum teleportation" as magic incantation. These writers appear to believe that quantum teleportation works something like beaming people up in Star Trek. Not much needs to be said about that, I think. Although -- funny story -- the guys who actually made quantum teleportation happen were big Star Trek fans and their early examples all have Spock, Kirk, Scotty et al beaming around the universe. So maybe it is sort of their fault. But, come on, guys. This is not new science. It's been over twenty years. Let's get it right already!
Then we've got the writers who use "Bose-Einstein condensates" as an FTL sky-crane. I have a queasy feeling that I may be partially responsible for this, but let me state once and for all for the record:. Bose-Einstein condensates do not magically allow causality violations. They're simply a substance that exists in an interestingly coherent quantum state which seems like it might be potentially helpful in managing quantum teleportation of large chunks of information. I speculated in SPIN STATE that BECs might make it possible to "broadcast" people through subatomic wormholes in the spinfoam -- essentially using quantum encryption to turn a short-lived, messy, unreliable FTL channel into a safe and reliable means of transportation. But if you take the spinfoam wormholes out of the picture you've just got a really massive quantum computer, not FTL travel.
Last but not least comes my pet peeve: painstaking descriptions of spaceships "dragging entangled electrons apart" at sublight speed so that later messages can be sent instantaneously. I know this may sound like it makes sense when you write it, but if any of your readers actually know their physics they will just feel bad for you because you obviously worked so hard to get it wrong. It is not the entangled electrons that you need to get past the lightspeed barrier. It is the information that you want to send via the entangled electrons. More specifically, it is the classical component of the message - the one that can't go by entanglement. And that component of the message can only be sent -- not to belabor the point -- when you send the information. So, yes, you could spend aeons dragging entangled electrons to distant planets. And you could manipulate the spin states of those distant electrons. But in order to extract any information from those spinning electrons you would still have to wait for a second classical message to arrive -- through non-causality-violating channels. In other words, even though you can send a 'message' instantaneously between entangled electrons, you can't read the message until the slow boat from China comes chugging into port.
Now don't get me wrong. I am not against using quantum teleportation as an FTL workaround. Nor am I against the kind of technological hijinks that we SF writers like to call "speculative science" and the rest of the world calls bullshit. The thing is, bullshit is an art form. And if you're going to commit art, then you owe it to your victims to at least commit good art.
In the SciAm article, Jeff Kimble tells writers: "I have some advice. Just don't talk about teleporting people in your story." Wise words. And I have to admit that some of the more interesting SF I've read lately avoids the whole FTL issue by positing non-FTL-based interstellar civilizations. That said, quantum teleportation is just too cool an idea not to use. So where can writers go if they do want to use quantum teleportation in speculative FTL applications in an intelligent way? Well, actually ... read this. It will take you about ten minutes. And though it won't make you an expert, it will certainly keep you from making the really truly boneheaded mistakes I've described above.
And now if you are wondering how so many writers could screw up something that you can get right by spending ten minutes on-line reading about it . . . well, you said it, buddy, not me!
I cannot count the number of recent SF novels I've read in which writers got quantum teleportation wrong. And I don't mean sort of wrong. I mean totally, unmistakably, irredeemably, inexcusably, unfudgeably wrong. The kind of wrong that no amount of goodwill or benefit of the doubt can help a writer out of. The kind of wrong that once caused a college friend of mine to get a mathematics exam handed back to him with the following sentence written on it in lieu of a grade: How did you become so terribly lost?
There seem to be three basic varieties of 'lost' wandering around out there. First, come the writers who simply use the words "quantum teleportation" as magic incantation. These writers appear to believe that quantum teleportation works something like beaming people up in Star Trek. Not much needs to be said about that, I think. Although -- funny story -- the guys who actually made quantum teleportation happen were big Star Trek fans and their early examples all have Spock, Kirk, Scotty et al beaming around the universe. So maybe it is sort of their fault. But, come on, guys. This is not new science. It's been over twenty years. Let's get it right already!
Then we've got the writers who use "Bose-Einstein condensates" as an FTL sky-crane. I have a queasy feeling that I may be partially responsible for this, but let me state once and for all for the record:. Bose-Einstein condensates do not magically allow causality violations. They're simply a substance that exists in an interestingly coherent quantum state which seems like it might be potentially helpful in managing quantum teleportation of large chunks of information. I speculated in SPIN STATE that BECs might make it possible to "broadcast" people through subatomic wormholes in the spinfoam -- essentially using quantum encryption to turn a short-lived, messy, unreliable FTL channel into a safe and reliable means of transportation. But if you take the spinfoam wormholes out of the picture you've just got a really massive quantum computer, not FTL travel.
Last but not least comes my pet peeve: painstaking descriptions of spaceships "dragging entangled electrons apart" at sublight speed so that later messages can be sent instantaneously. I know this may sound like it makes sense when you write it, but if any of your readers actually know their physics they will just feel bad for you because you obviously worked so hard to get it wrong. It is not the entangled electrons that you need to get past the lightspeed barrier. It is the information that you want to send via the entangled electrons. More specifically, it is the classical component of the message - the one that can't go by entanglement. And that component of the message can only be sent -- not to belabor the point -- when you send the information. So, yes, you could spend aeons dragging entangled electrons to distant planets. And you could manipulate the spin states of those distant electrons. But in order to extract any information from those spinning electrons you would still have to wait for a second classical message to arrive -- through non-causality-violating channels. In other words, even though you can send a 'message' instantaneously between entangled electrons, you can't read the message until the slow boat from China comes chugging into port.
Now don't get me wrong. I am not against using quantum teleportation as an FTL workaround. Nor am I against the kind of technological hijinks that we SF writers like to call "speculative science" and the rest of the world calls bullshit. The thing is, bullshit is an art form. And if you're going to commit art, then you owe it to your victims to at least commit good art.
In the SciAm article, Jeff Kimble tells writers: "I have some advice. Just don't talk about teleporting people in your story." Wise words. And I have to admit that some of the more interesting SF I've read lately avoids the whole FTL issue by positing non-FTL-based interstellar civilizations. That said, quantum teleportation is just too cool an idea not to use. So where can writers go if they do want to use quantum teleportation in speculative FTL applications in an intelligent way? Well, actually ... read this. It will take you about ten minutes. And though it won't make you an expert, it will certainly keep you from making the really truly boneheaded mistakes I've described above.
And now if you are wondering how so many writers could screw up something that you can get right by spending ten minutes on-line reading about it . . . well, you said it, buddy, not me!
Data Storage for Immortals
I'm in the middle of the first draft of GHOST SPIN, and it's got me thinking about the practical problems of uploaded personalities. The biggest problem as I see it is one that people barely ever talk about: data storage. I mean, any way you slice it an uploaded human being is one bigass pile of bits.
There's a lot of interesting physics research going on right now that could have implications for how we might this kind of massive data storage problem. For instance, by using Bose-Einstein Condensates to slow down the speed of light. Or, more cheaply, by simply broadcasting large streams of bit into deep space for subsequent retrieval. I stumbled on this piece about deep space data storage recently and it got me thinking....
Broadcasting is cheap, especially if you're not worried about encryption (more on that below). I mean, basically, we're already storing large amounts of data in deep space, including every single radio and television program ever broadcast. If you ask me, American Idol and Rush Limbaugh aren't the way I'd advertise human civilization to any aliens who happen to be listening in. But as cheap, reliable data storage, broadcasting can't be beat.
So. Now you can store your uploaded self for free. Even better, you can pick up the broadcast anywhere within Earth's future lightcone, so your upload would always be on tap in case your current incarnation suffers an unforseen mishap. New body, new lease on life, but all the old sweet memories. It's virtual immortality. The only catch is that you wouldn't be able to access the data that was still in transit when you were downloaded back into your new body.
We've all read about characters who wake up in cloned bodies knowing nothing about their last life except that someone hated them enough to murder them. (Walter Jon Williams and Sean Williams have both written excellent novels based on this premise, which makes me wonder if their shared last name is just coincidence or something more sinister....) But murder is only the tip of the iceberg when it comes to unencrypted personality uploads.
'Cause here's the thing. There are solutions to the missing memories problem. But none of them are free. And if there's one thing we know with absolute certainty, it's that when there's a rock bottom cheap way to wriggle out of providing adequate health care benefits, some employer somewhere will inflict it on their employees.
Yep. I'm seeing pathetic hordes of uploaded personalities wandering the galaxy in search of their missing memories; coughing up exorbitant "download" fees to get their loved ones out of transmission limbo; playing legal shell games with the lawsuit-proof companies that hold their reincarnation service contracts. And spending multi-year "transmission lags" wondering what they don't know about their last life because their employer decided not to optimize their upload.
Naturally, the skinflint principle would also apply to encryption. Encrypting your upload costs. But the cost of not encrypting? Knowing that anyone in your future lightcone can pirate an illicit copy of you and do whatever they damn well please with it. I can just see the advertising copy: "Some things are priceless. For everything else there's EncryptoCard...."
There's gotta be a story in this. I'll get back to you once I've rounded up the usual suspects and managed to find some likely victims . . . er, characters . . . to inflict it on.
There's a lot of interesting physics research going on right now that could have implications for how we might this kind of massive data storage problem. For instance, by using Bose-Einstein Condensates to slow down the speed of light. Or, more cheaply, by simply broadcasting large streams of bit into deep space for subsequent retrieval. I stumbled on this piece about deep space data storage recently and it got me thinking....
Broadcasting is cheap, especially if you're not worried about encryption (more on that below). I mean, basically, we're already storing large amounts of data in deep space, including every single radio and television program ever broadcast. If you ask me, American Idol and Rush Limbaugh aren't the way I'd advertise human civilization to any aliens who happen to be listening in. But as cheap, reliable data storage, broadcasting can't be beat.
So. Now you can store your uploaded self for free. Even better, you can pick up the broadcast anywhere within Earth's future lightcone, so your upload would always be on tap in case your current incarnation suffers an unforseen mishap. New body, new lease on life, but all the old sweet memories. It's virtual immortality. The only catch is that you wouldn't be able to access the data that was still in transit when you were downloaded back into your new body.
We've all read about characters who wake up in cloned bodies knowing nothing about their last life except that someone hated them enough to murder them. (Walter Jon Williams and Sean Williams have both written excellent novels based on this premise, which makes me wonder if their shared last name is just coincidence or something more sinister....) But murder is only the tip of the iceberg when it comes to unencrypted personality uploads.
'Cause here's the thing. There are solutions to the missing memories problem. But none of them are free. And if there's one thing we know with absolute certainty, it's that when there's a rock bottom cheap way to wriggle out of providing adequate health care benefits, some employer somewhere will inflict it on their employees.
Yep. I'm seeing pathetic hordes of uploaded personalities wandering the galaxy in search of their missing memories; coughing up exorbitant "download" fees to get their loved ones out of transmission limbo; playing legal shell games with the lawsuit-proof companies that hold their reincarnation service contracts. And spending multi-year "transmission lags" wondering what they don't know about their last life because their employer decided not to optimize their upload.
Naturally, the skinflint principle would also apply to encryption. Encrypting your upload costs. But the cost of not encrypting? Knowing that anyone in your future lightcone can pirate an illicit copy of you and do whatever they damn well please with it. I can just see the advertising copy: "Some things are priceless. For everything else there's EncryptoCard...."
There's gotta be a story in this. I'll get back to you once I've rounded up the usual suspects and managed to find some likely victims . . . er, characters . . . to inflict it on.
Subscribe to:
Posts (Atom)